bbvova.blogg.se

Defiant resolve pillars of eternity
Defiant resolve pillars of eternity











defiant resolve pillars of eternity

So keep int at 10, because you certainly don't want to hurt your already tiny aura range, and don't bother with it further. The duration increase to buffs from Int can be nice, but considering that a Paladin won't be spamming abilities all the time, I'd also consider it wasted. Most other Paladin abilities affect only one target, so the increase in AoE radius is wasted on other abilities too. Aura's have a really, really small radius and require a significant investment in Int before the increase is really noticeable. If you're going for damage, I'd make up my mind to go for Per or Res to boost to 16 and dump the remaining points in the other one. If you're going for a more defensive offtank, put more than 14 points in here. Per: Good for defenses and dialogue options.

#DEFIANT RESOLVE PILLARS OF ETERNITY FULL#

If you really want to go for full damage dealer, raise it to 12 or so, but I wouldn't drop below 10. You'll have a massive amount of HP regardless.ĭex: Average, but not needed for a more damage oriented Paladin. This means that as a Paladin you'll at most be dealing with one enemy at a time, resulting in 8 con being more than enough to survive the few hits you'll need to take. Fighters have far better defenses, regeneration and more ways to keep enemies pinned to them, so they are usually the main tank. It's useful if you're the main tank, since you'll be tanking multiple enemies at the same time. Considering how Paladins work, I strongly suggest this.Ĭon: Average.

defiant resolve pillars of eternity

Might: Good if you want to make your Paladin more of a damage dealer. It really depends on what you want to do with your Paladin.













Defiant resolve pillars of eternity